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Discussions of Metaverse technology have become more common in recent years as a major development in digital experiences, but the technology remains a mystery even to many on the cutting edge.
In a report published by Reader’s Digest , author Mimu Nakontai said the word metaverse does not refer to one specific thing, but to a network of applications that use advanced technology in virtual reality To facilitate online interaction, moreover, users can make their own digital avatars to communicate and move in various virtual spaces just like in real life.
The author added that in the 1990s, the Japanese game company “Sega” introduced virtual reality games into electronic arcades.
The authors argue that the current version of the Metaverse can be attributed to these technologies, “but no single technology has been more important to the development of the Metaverse than virtual reality glasses.”
Beyond that, the author adds that video game enthusiasts are the biggest beneficiaries of the Metaverse, and video games are probably the most interesting things in the Metaverse, but the technology will definitely add some elements to various areas of life .
The Metaverse Development Company is generally the virtual place where we work, learn, play, earn and spend money, and most technologists agree that it will fundamentally change our lives.
In this case, Microsoft CEO Satya Nadella said that the metaverse “will not only change the way we see the world, but also affect the way we engage from the factory floor to the boardroom.”
Soon, music fans and sports fans may wear virtual reality glasses to watch live broadcasts without leaving home, plus the technology can solve congestion problems, and all this is just the tip of the iceberg in the metaverse space .
metacosmic momentum
Meta, led by Mark Zuckerberg, currently employs about 10,000 people on the Metaverse project and has pledged to spend $10 billion on the project this year alone.
The company called “Varjo Reality Cloud” recently announced that it has completed the development of its metaverse beta version and is currently in the process of full release.
Varjo’s version is very different from the Meta (formerly Facebook) version of the Metaverse, but now it’s clear that we have two camps fighting for the future of the Metaverse web and its future model.
Metaverse, where Metaverse is centered around consumers and revenue, is defined by performance and usage constraints, such as headsets or “Oculus” glasses required to enter a virtual world, while Varjo-Nvidia’s approach is performance-focused, performance-centric, Business comes in second, as explained by technologist Rob Endley in a recent Tech News World article in which he discusses the character of the metaverse’s future struggles, and how Meta and Varjo — Differences between different Nvidia versions of the metaverse.
Major global companies such as Amazon, Apple, Google, Microsoft, and Nvidia are also paying unprecedented attention to the metaverse, reorganizing their internal structures, writing job descriptions suitable for the “metaverse era”, and preparing to launch billion-dollar products appropriate for this era .
Management consultancy McKinsey estimates that Metaverse-related investments reached some $120 billion in the first five months of this year alone.
Disadvantages of the Metaverse
There is no doubt that the Metaverse will make life easier in multiple realms, but like all new technologies, it has its downsides.
Challenges for Metaverse Development solutions developers include privacy, child protection, inequality, legality, and health concerns, among others.
Experts say there are very real concerns about personal data online, and with data currently the most valuable commodity, the Metaverse could intensify its exploitation as it blurs the line between physical and digital data.
There is also no formal identity verification process in the Metaverse, which makes it easy to impersonate a digital identity and is just one of many potential crimes that can go unchecked. The Metaverse can also fuel a culture of sensitivity and internet addiction, however, investing in VR companies don’t seem to be doing much to counteract these negative effects.
One of the downsides of bringing everyone closer and bringing the different cultures of the world together is that you lose the wonderful cultural diversity that currently exists in the world, if people spend most of their time in parallel worlds, they no longer feel connected Their immediate community has connections.
Nor will they feel the need to adopt local or regional cultures, which may ultimately lead to the end of many traditions that have existed since the dawn of man, and may create a new society that, while they may be unified and inclusive, may end in failure Ended up and was no fun.
One of the main concerns many people have about this technology is that it is easy to lose track of time while using it because your senses are essentially disabled, in other words it connects to the virtual world instead of the real world, long term exposure to the metaverse people may lose touch with reality and may transcend reality, unwilling to acknowledge the existence of worlds other than virtual worlds.
We currently experience this behavior to some extent when using mobile devices, with many people around the world spending close to 5 hours a day staring at screens.