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How will the Metaverse change education?
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Create an immersive classroom experience

  • In biology class, students can unfold the human heart and step into it during the course;
  • In the history class, students can walk on the battlefield or hover over the battlefield, looking at history from the perspective of “God”;
  • In science class, students were able to witness atoms spinning around them;
  • Medical students can experience precision instruments at zero distance in the Metaverse, and observe an intense and meaningful operation;
  • Students majoring in design can directly experience a design event, tailor it by themselves, and get in touch with various materials that are difficult to access;
  • Students in astronomy class can wear AR glasses to learn planetary knowledge, and the entire universe will appear in front of you, and you can clearly see their textures and characteristics by zooming in and out at will;
  • For architecture students, if they want to learn ancient architectural knowledge, they can directly “travel” to that era. For example, go back to ancient Rome 2000 years ago to understand how ancient buildings were built, experience and witness the details of the great buildings;
  • For sports courses, students will gain a more realistic experience in the application of fitness and sports activities, such as turning boxing into fighting monsters, participating in AR riding courses at home, or competing with Olympic fencing champions. Field stimulating battle etc.

Breaking through the boundaries of the physical campus, the Metaverse Campus was born

  • Members of the university can create their own content in the system, including personal avatars (Avatars), NFT (such as virtual world gift certificates or works of art), etc.;
  • The NFT part created by university members can be displayed or used in the real world with augmented reality (Augmented Reality or AR) technology;
  • The university will become more convenient in distributing information and handling administration. For example, in the form of non-homogeneous tokens, using blockchain technology to issue encrypted diplomas or transcripts; campus open days or graduation ceremonies can also be held independently in MetaHKUST;
  • In the future, professors and students of the two campuses will be able to interact and participate in the same class in two parallel spaces at the same time.

Web3 technology changes the business model of education platform

  • Users (Learners): Serves complete beginners as well as those who are about to master the subject of encryption;
  • Teachers: Anyone with knowledge of crypto topics can become a teacher and teach, mentor and earn;
  • Crypto projects: build their reps, sponsor courses, buy ads, help create Web3 educated users and talent (for their projects);
  • Influencers and brands: create their representation to be discovered, engaged and followed on other social media;

Summarize